JL•

ALIZE / LEAD CREATIVE DIRECTOR & PRODUCT STRATEGIST

ALIZE: Game IP, Narrative & Product Strategy

Jim Ling / Dreadjim · Executive Producer · Game Product Director · Head of Studio

Hands-on creative execution, product strategy and team development behind an original world and a connected family of games.

Released work
40+ ALIZE titles, including LITE
Format breadth
Seven ALIZE LITE game formats
Team recognition
SiGMA Asia 2024 Best Slot Provider Newcomer
ALIZE-only hero capture from iamalize.com
In this case study

My remit

As Lead Creative Director & Product Strategist at New Future Holdings, I connected concepts, gameplay framing, portfolio priorities and production alignment. Before dedicated project-management roles were in place, I also coordinated creative, programming and Vietnam-based teams, alongside hiring and developing the core creative team.

Hands-on execution and delegation

I created many of the initial concepts and personally executed substantial creative work. My creative director brought lead-level UI/UX expertise and led much of that execution; I retained creative review and approval. Artists also proposed directions for delegated projects, with coaching through concept selection and development.

The creative decision

The ALIZE brief began as a themed retelling. I developed an original world and cast, with narrative beats that could unfold through play. The product family made room for a flagship story, familiar formats and separate fictional worlds, each with a clear identity.

Shared foundations, distinct games

A lean team faced a first batch of four to six titles on a short schedule. We developed a unified UI/UX foundation and reusable engine elements, with my creative director leading UI/UX execution under my review. Each game still needed its own characters, scenery, framing and visual treatment. The decision was to reuse the production foundation while investing creative effort in the identity players would notice.

Dark Reels: an RPG journey inside a slot

I asked what a Diablo-inspired RPG experience could feel like inside a slot. The challenge was to make the math, gameplay and visuals work as one. With the team, we connected creature encounters to bonus spins, larger monsters to a progression toward the boss-stage free-spin feature, and defeated creatures to a bestiary with their own details. All progression and rewards still followed the slot’s probability-driven rules. Story, collection and nostalgia gave players a reason to look beyond the next spin. My contribution was concept, product and creative direction, alongside hands-on work with the team—bringing an ambitious experience into a buildable game.

The product family

The flagship connects story and cinematic progression; Originals carries earlier concepts and first-wave games; Multiverse provides room for other inspirations; LITE connects seven compact formats. Shared foundations could support several directions without making those worlds interchangeable.

From one coordinator to project pods

As the team grew across ALIZE and later Superbull, I organised small project pods and gave emerging leads responsibility for direct coordination with Vietnam-based artists and developers. That reduced reliance on me as the communication point for every project and gave team members opportunities to practise leadership. I stayed involved in creative direction, review and stakeholder approval.

Building leadership capacity

Through one-to-one coaching, shadowing and opportunities to lead presentations and team discussions, I helped develop broader leadership capability within the creative team. Over roughly three years, I prepared a successor to take over creative direction after my departure.

What the team delivered

Across the three-year ALIZE-to-Superbull period, the first year focused on prototyping. In year two, the team released 40+ ALIZE titles, including ALIZE LITE. The original game world extended into the flagship narrative slot, Originals, Multiverse and seven LITE formats. My contribution combined hands-on creative execution, product framing and final creative approval, with UI/UX and delegated execution supported by my creative director and team. The ALIZE work is associated with the organisational SiGMA Asia 2024 Best Slot Provider Newcomer award.

SiGMA Asia 2024 Best Slot Provider Newcomer — organisational recognition

Original IP · Narrative framing · Product strategy · ALIZE LITE formats

Let’s discuss the work.

Discuss a leadership role or a game-production challenge. Include your company, priorities and timeframe.

Discuss this work with Jim ↗Download portfolio PDF ↘

Privacy & analytics

This portfolio uses Google Analytics 4, operated by Google, to understand approximate visitor locations, referral sources and engagement with projects, downloads and contact links. It does not identify visitors by name or LinkedIn profile.

The Google tag loads automatically on dreadjim.tech unless analytics has been disabled in this browser. It uses first-party cookies to measure visits and interactions. Advertising features and Google Signals are disabled. This site does not send your name, email address or contact-message contents as analytics events. Google processes technical data associated with requests, including device/browser and approximate location information.

You can disable analytics using Analytics choices in the footer. Your choice is stored in this browser for up to six months. Disabling stops subsequent collection by this integration and clears its first-party Google Analytics cookies; future visits in this browser do not load the tag while that choice remains valid. This does not erase information previously received by Google. An earlier saved choice to decline analytics is also respected.

Essential hosting services still receive requests needed to deliver the site. Motion preferences are stored locally. Email and LinkedIn links open their respective services.

Google privacy information ↗ · Questions: dreadjim@gmail.com