JL•

ORIGINAL GAME / TACTICAL RPG & GACHA DESIGN

ReForged: Eden’s Fall

Jim Ling / Dreadjim · Executive Producer · Game Product Director · Head of Studio

Build a squad. Read the opposing formation. Decide when to intervene. ReForged connects a post-apocalyptic original world with tactical team-building and a longer-term character-collection vision.

Actual ReForged Unity prototype battle with five-character squads, commander abilities and a ruined Sakura battlefield
Actual Unity prototype capture · 29 October 2026
In this case study

The player idea

A champion should offer a reason to care and a reason to choose them. ReForged connects faction identity, combat roles, signature abilities and the relationships within a squad. The aim is a roster whose personalities create different tactical possibilities.

From roster to battlefield

The inspected Unity build presents 27 champion choices, commander selection, faction filters, team bonuses, formation placement and live squad combat. Basic attacks run automatically while the player can time ready abilities and ultimates. The screenshots show that loop in the running prototype.

The mobile and gacha direction

The design explores character acquisition, faction collection, artifacts and class evolution around a shared battle foundation. Personality and emotional-state behaviour are part of the design ambition. The mobile/gacha product and its long-term progression are development plans, rather than a released service.

My role

Original concept, game and product design, character and world direction, and AI-assisted prototype iteration. I connect the collection fantasy with team composition, combat readability and the practical decisions needed to develop the game.

What this work demonstrates

Game design beyond a single format: original IP, tactical systems, character appeal, player choices and a product roadmap connected to a working Unity prototype.

Independent original game · Unity prototype in development · Gacha and progression features described above include design plans

Let’s discuss the work.

Discuss a leadership role or a game-production challenge. Include your company, priorities and timeframe.

Discuss this work with Jim ↗Download portfolio PDF ↘

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